


If afterwards you are still not satisfied I'd ask you to provide an alternative that others can consider rather than simply critizing the generally known available options. Please do a search of GW2 and SweetFX to see what I mean. While I agree that the image quality in AoC doesn't really warrant a use for SweetFX I'd say that other games benefit greatly from what is has to offer. Normally I'd concede to your vast knowledge of the inner workings of all things software/hardware related but in this case I just feel you are ill informed or perhaps blinded knowledge. If you turned down some in-game settings in addition to using SweetFX, then that would explain it. Adding additional post processing effects means more work for the GPU, and that should bring your frame rates down. But I don't really see the point of it.Īlso, getting a 10 frames per second increase by using SweetFX as opposed to the same in-game settings without SweetFX should be impossible. If you want to grab an external program to make your game look worse, that's your choice. If you want to make everything brighter, then HDR as a post-processing effect is entirely the wrong way to do it, precisely because you'll lose so much detail. Look at the washed-out colors in the second picture of each pair, where you lose a lot of detail because broad areas get clamped to solid white. Mostly, I've tried Lavendy's nVidia Inspector's various setups and they all improve greatly the game's visuals, but it makes me feel that they're focused on many graphical aspects other than what I wanna fix, and before I go revving up my rig with post-processing I want to make sure that the main issues I'm experiencing are addressed.I assume SweetFX is the second picture from each pair? I say that because it looks like it would be easy to generate the second picture from the first and impossible to go the other way around. I ve managed to reduce the problems with some extent, but mostly with jagged edges, not texture shimmering. I've tried with many settings dealing with anisotropic filtering, texture clamping and antialiasing but I guess I'm not savy enough with these things to get it fixed. Seriously, the fastest method to give me migraines is to make me run those areas.
#How to use sweetfx with psobb full
Sanctum and Kuron are the most affected places since the walls are full of details, but it also happens with any floor full of dirt, grass or rock.

Jagged edges are something kinda bothersome, specially with shiny stuff like the stairs at the various lobbies, but that's nothing compared to whenever I'm anywhere with a heavily textured area. I've asked occasionally on the related threads but never got a definite answer, partly due to my usually low-end rig, but now I'm running the game on an i5-6400, 16GB and a GTX1080, so I'm confident that this time I should be more than ready.īasically my game is riddled with texture shimmering. So, while I really love how some people muck with the game's graphics to get really amazing effects, I gotta say that there's only one single thing I'd love to accomplish and never managed to do so.

Last time I mucked with graphic post-processing my old fans got too noisy for my confort.
#How to use sweetfx with psobb update
The recommended tweaks are nice and my computer is good enough to run them, but I'm gonna wait a couple weeks until I update my case and cooling. Funny, I had installed Leayal's files just a day before PSO2Tweaker's update.
